School of Visual Arts presents “Pixel Perfect,” an exhibition of thesis projects by MFA Computer Art students. Curated by Angelica Vergel, assistant to the chair, and Milan DelVecchio, project coordinator, “Pixel Perfect” is on view Tuesday, May 31, through Saturday, June 11, at the SVA Chelsea Gallery, 601 West 26th Street, 15th floor, New York City.
“Pixel Perfect” features over 40 thesis projects that, through their incorporation of a variety of media, programming languages, digital fabrication methods, computer vision and human-computer interaction, as well as more traditional art production methods, “showcase how MFA Computer Art students envision the future of art making,” Vergel says. “This exhibition is the next step in the evolution of our students’ work,” says Bruce Wands, department chair. “It includes interactive installations, video games, experimental video, 3D animation and motion graphics. What makes it unique is the multidisciplinary artistic approach of our graduates.”
Select projects include Chang Gao’s Again, a 2D animation about the search for freedom in an otherwise monotonous world; Tomonari Michigami’s Stray Sheep, a real-time VR character animation made with Oculus Rift, follows a sheep’s journey through uncanny realms; and Shadow Mist, by Qian Xu, a psychological 2D platform game.
The MFA Computer Art department emphasizes creative experimentation and a multidisciplinary approach to making art with computers and emerging technologies. Dedicated to producing digital artists of the highest caliber, the department guides each student in the development of a personal artistic style through a course of study that is individually tailored to meet his or her needs. Students come from around the world to study in this two-year MFA degree program, which has distinguished itself with eight Student Academy Awards. Visit mfaca.sva.edu for more information.