BFA 3D Animation and Visual Effects Curriculum
To earn a Bachelor of Fine Arts degree in 3D Animation and Visual Effects at SVA, students must complete 120 credits as follows:
- 72 credits in studio art courses
- 30 credits in humanities & sciences courses
- 15 credits in art history courses
- 3 elective credits from among the undergraduate courses offerings
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First-Year Requirements
First-Year Requirements
The recommended course load is 15 credits per semester.
One semester of:
AHD-1015 Modern Art: European (and American) Painting From Realism to Pop
HCD-1020 Writing and Thinking NYC
HCD-1025 Writing and Literature
SDD-1050 Narrative Workshop
SMD-1200 Imaging Tools and Workflows
SMD-1230 3D Animation Pipeline I
SMD-1235 3D Animation Pipeline II
SMD-1250 Introduction to Digital Tools and Techniques
One of the following groups:
FID-1130 Drawing I
FID-1135 Drawing II
or
AND-1060 Drawing for Animation I
AND-1065 Drawing for Animation II
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Second-Year Requirements
Second-Year Requirements
The recommended course load is 15 credits per semester.
SDD-2090 Professional Practices
SMD-2110 Python Scripting for Maya Artists
SMD-2137 Design in Motion
SMD-2146 Computer-Generated Imagery I
SMD-2147 Computer-Generated Imagery II
SMD-2157 VFX and Compositing I
SMD-2158 VFX and Compositing II
One of the following groups:
AHD-2180 History of Film I
AHD-2185 History of Film II
or
AHD-2190 History of Animation I
AHD-2195 History of Animation II
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Third-Year Requirements
Third-Year Requirements
The recommended course load is 15 credits per semester.
Requirement A
One semester of:
SDD-3090 Production Resources
SMD-3107 Studio Projects
SMD-3120 Thesis Research
SMD-3568 Thesis Preproduction: Computer Animation
or
SMD-3566 Thesis Preproduction: Visual Effects and Compositing
Requirement B
Two 3-credit studio elective courses offered through the 3D Animation and Visual Effects Department.
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Fourth-Year Requirements
Fourth-Year Requirements
The recommended course load is 15 credits each semester.
One semester of:
SDD-4030 The Business of Being an Artist
SDD-4080 Thesis I
SDD-4085 Thesis II
SDD-4090 Thesis Special Topics
One of the following groups:
SMD-4011 Production Skills: Computer Animation I
SMD-4012 Production Skills: Computer Animation II
or
SMD-4022 Production Skills: VFX and Compositing I
SMD-4023 Production Skills: VFX and Compositing II
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3D Animation and Visual Effects General Course Listing
Updated course information can be viewed at MyServices Student
General Course Listing
AHD-1015
Modern Art: European (and American) Painting From Realism to Pop
One semester: 3 art history credits
The transitions from 19th-century modernism to the advent of contemporary painting in the mid-20th century will be examined in this course. How trends in art influence and respond to major social transitions in the modern world will be considered.
AND-1060 / AND-1065
Drawing for Animation I and II
Two semesters: 3 studio credits per semester
Focusing on the fundamental elements of line, space, scale and texture, as well as topics that include anatomy, color theory, perspective and observation, these courses will provide a framework for students to translate what they see to how they convey it through the act of drawing. Pencil, charcoal, pen-and-ink and watercolor will be among the materials explored. Projects will range from the figure to nature and still life, and field trips will include drawing on location.
FID-1130 / FID-1135
Drawing I and II
Two semesters: 3 studio credits per semester
Focusing on the perceptual skills involved in image-making, these courses will examine drawing as an act of producing independent works of art and as a preparatory process in organizing a finished work. Assigned projects will explore the formal elements of art, such as line, space, scale and texture. Materials will include pencil, charcoal, pen-and-ink and wash, among others. Projects range from the figure and still life, for example, to mapping and storyboarding.
HCD-1020
Writing and Thinking
One semester: 3 humanities and sciences credits
This first-semester course helps students become critical and independent writers. To help establish a solid foundation in writing, the course introduces different types of writing using persuasive rhetoric in three writing genres, including narration, description, and cause and effect. Course readings are drawn from a variety of texts, including historical documents, short stories, drama, poetry and essays, which will be used as discussion and writing prompts. By the end of the course, students will have an enhanced understanding of writing as a means to think and better communicate their ideas.
Students are required to take and pass the Proficiency Examination during their first year at SVA.
HCD-1025
Writing and Literature
One semester: 3 humanities and sciences credits
This course emphasizes reading, critical thinking and essay writing. Students will build on their skills acquired in HCD-1020, Writing and Thinking, in order to work on more complex essays. Students will learn how to research, use proper citations, and continue to work on their grammar and essay development. Readings are drawn from a selection of literary works, including drama, poetry and the narrative, as well as the critical essay.
SDD-1050
Narrative Workshop
One semester: 3 studio credits
This course will examine the history of storytelling and its fundamental elements, including story and character development, timing and narrative structure. Translating a story to the screen will be explored through film language and shot construction. Students will tell and write their own stories, polish them in class and create illustrated storyboards.
SMD-1200
Imaging Tools and Workflows
One semester: 3 studio credits
The correlation of digital tools and content to their analog predecessors and equivalents will be the starting point for conversation and creation. We will discuss how to use cameras to capture both photographs and videos, and how to use basic lighting setups to change the mood of these images. From simple image manipulation of photographs to creating complex collages of layered images, students will use raster, vector and page-layout programs to create and present original images. We will explore the basics of design skills and how to prepare images for a variety of output options. Basic visual computing skills, file-naming conventions, color management and color modes will be taught, and we will explore emerging technologies as they relate to the creation, delivery and consumption of content.
SMD-1230 / SMD-1235
3D Animation Pipeline I and II
Two semesters: 3 studio credits per semester
In these courses students will explore 3D computer-generated imagery concepts using Autodesk Maya. Through in-class exercises and assignments, students will create Maya projects as they investigate the stages in a visual effects pipeline. Projects will include basic poly modeling, creating textures and materials, and keyframe animation. How to manage paths, data and hierarchies will be addressed, and students will become familiar with rigs. An introduction to lighting and shading is included.
SMD-1250
Introduction to Digital Tools and Techniques
One semester: 3 studio credits
Students will be introduced to the essentials of digital technologies, with a concentration on basics of video production, nonlinear editing and digital postproduction. Students will explore the use of cameras, cinematography and file compression. Projects will take students from still and video images to composited animation to final edited productions with sound.
SDD-2090
Professional Practices
One semester: no credit
Class time is reserved for discussion of topics relating to the use of computer-generated images in the entertainment, video and game industries. Students will explore the many aesthetic and career options they face as they begin to formulate their educational goals and career paths.
SMD-2110
Python Scripting for Maya Artists
One semester: 3 studio credits
The ability to master technical solutions through scripting is a key component, and a sought out skill, for artists within the film and commercial production pipelines. This course will introduce the basic skills required to script effectively in Maya using the object-oriented scripting language, Python. Knowing Python will allow you to customize the Maya UI, automate repetitive tasks, modify existing tools and create your own tools. Students will also learn to use Python outside of the Maya environment to make system changes, which can be useful in understanding how pipeline tools in studios are created. This course is designed to give you an edge in pushing the boundaries of Maya’s off-the-shelf tool set, and to place you in a large-scale production environment that is used within the entertainment, gaming and medical industries.
SDD-2114
Life Drawing for Animators
One semester: 3 studio credits
Gesture, movement and character expression are important considerations for the computer animator. This drawing course will explore various facets of human expression, such as emotions and physical mannerisms. Using models, students will learn to “catch” a moment in time through quick poses, as well as work out individual subtleties through longer poses. Field trips will be part of the challenge of learning to draw people in crowds and in motion.
SDD-2117
Figure Drawing for 3D Artists
One semester: 3 studio credits
The study of the human figure and anatomy trains the artist to be aware of gesture when modeling, posing and animating 3D characters. Using models, students will study and explore the human figure through anatomy, gesture, construction and natural rhythms. Various technical approaches and anatomical details will be considered to help track and make sense of the subtleties of the form and how to extrapolate the gesture and motion of a pose. The observational drawing techniques covered in this course are foundational to 3D modeling and character animation.
SMD-2137
Design in Motion
One semester: 3 studio credits
Creating time-based animations to tell stories or explain ideas with motion graphics is the focus of this course. Students will practice keyframing, editing, masking, typography, 3D layers, tracking and stabilization, rotoscoping and paint tools as they bring motion to graphic design. An emphasis will be placed on creative direction, style and design. Adobe After Effects will be the primary software tool, and additional programs will be introduced.
SMD-2141
The Art of the Pitch
One semester: 3 studio credits
This course will take a deep dive into the world of pitching ideas. We will simulate industry interactions by learning to build refined pitch decks, and practice effectively communicating our ideas in conversation with clients. We will explore the various uses for decks by building them for different types of simulated clients. By the end of the course students will have gained a thorough understanding of mood boards, treatments, color palettes and style frames, and how to create a branded look.
SMD-2146 / SMD-2147
Computer-Generated Imagery I and II
Two semesters: 3 studio credits per semester
Professional practices will be stressed in creating preliminary sketches, concepts and designs. Students will learn how to employ geometrical primitives, extruding and lathing as well as deforming objects and working with mesh objects. 3D animation is explored by analyzing motion, understanding the devices of anticipation, reaction, overlapping motion, and squash-and-stretch, to add clarity and strength to sequences. Students will create storyboards and motion tests, and develop concepts as integrated with basic animation techniques of keyframe interpolation, model, light and camera animation.
SMD-2157 / SMD-2158
VFX and Compositing I and II
Two semesters: 3 studio credits per semester
Using combinations of still images and video footage, these courses will explore the fundamentals of keyframing, applying effects over time, creating mattes and rotoscoping. Emphasis will be placed on editing techniques, art direction, aesthetics and the overall style of professional VFX production. An introduction to chroma keying techniques, node-based compositing and layering animated images will also be covered. Asset management and basic pipeline disciplines will be reinforced through assigned projects.
SMD-2162
Mindful Mograph: Animating with Awareness
One semester: 3 studio credits
The world of digital media is intense. Deadlines can be overwhelming. It’s easy to get overwhelmed or go on autopilot for long stretches. This course aims to provide a space where we can slow down and have a healthier dialogue with the work we are creating. Through mindfulness meditation and exercises that allow us to directly interface with both our art and state of mind, we will learn tools for approaching our work with greater ease and flow. Animation-focused works will be created in Adobe After Effects and other software of the students’ choosing to harness the power of emotion and communicate more clearly to our audiences as we become more in touch with what we are animating.
AHD-2180
History of Film I
One semester: 3 art history credits
Serving as an introduction to theatrical motion pictures, this course will examine its nascence along with the silent era and early sound. While American narrative film will be emphasized, examples of world cinema will also be screened. Political, cultural and aesthetic history will form a background for viewing selected films—both important works and more transitory ones—to gain an understanding of how the medium developed and its cultural impact.
AHD-2185
History of Film II
One semester: 3 art history credits
A continuation of AHD-2180, History of Film I, this course will examine the history of motion pictures from the ascendancy of the studio system, through effects of World War II on the film industry to the subsequent collapse and re-emergence of prominent studios. The era of independent filmmaking will also be addressed. While American narrative film will be emphasized, examples of world cinema will also be screened, as well as examples from various film genres, including documentary, animation and experimental work.
AHD-2190 / AHD-2195
History of Animation I and II
Two semesters: 3 art history credits per semester
These courses explore milestones in animation, from pioneers like Walt Disney, Norman McLaren and Lotte Reiniger, to present-day digital innovators. Along the way we’ll consider a range of techniques, including line-and-cel, glass painting, stop motion, clay animation, morphs and 3D characters. We’ll also see why animation deserves to be seen as perhaps the most complex art form.
SMD-2333
Dimensional Storytelling in Blender
One semester: 3 studio credits
The potential for storytelling across multiple dimensions is limitless. In this course we’ll explore this potential through Blender, an all-in-one, open-source 3D computer graphics tool kit. Coursework will cover the various features of Blender: building and animating three-dimensional models and environments; two-dimensional drawing, storyboarding, and animating in 3D; compositing and video editing. Fundamental concepts such as mise-en-scène, cinematography and editing will be emphasized throughout the course as students develop their skill sets and explore the possibilities where 2D and 3D imaging meet.
SDD-3090
Production Resources in Computer Art
One semester: no credit
Within the production process of computer animation and visual effects a unique and powerful set of resources are available to 3D animation and visual effects majors. Established protocols for utilization of advanced systems in motion capture, digital video capture, color grading and asset management will be established for students as they plan their thesis production pipelines. Software and hardware developments will be discussed.
SMD-3110
Sound and Vision: Producing a Soundtrack
One semester: 3 studio credits
Students will gain an understanding of the basic principles of audio capture, enhancement and production by focusing on the methods used in creating a professional soundtrack. Examples of award-winning videos and animations will be analyzed scene by scene. Students will compose a soundtrack for an existing project or their thesis production. This will include writing or locating appropriate music, gathering and recording sound effects, and mixing the final track.
SMD-3120
Thesis Research
One semester: 3 studio credits
In addition to advanced story and character development, timing and narrative structure will be taught through a series of written exercises and reading assignments. Students will tell and write their own stories and have them critiqued in classroom discussions. Students will develop scripts and draw storyboards using traditional and computer-assisted methods.
SMD-3146 / SMD-3147
Computer-Generated Imagery III and IV
Two semesters: 3 studio credits per semester
These courses will emphasize professional techniques and workflow methodology to maximize students’ realization of their working drawings. Students will develop highly accurate timing to achieve their individual style of animation. Editorial decisions involving narrative, character and scene design will be an integral part of this course. Topics will include: planning and executing complex models, testing how well they perform in production, skeletal rigging, constraints and scripted expressions. The courses also cover animation strategies, advanced keyframe editing and motion tests; shaders, textures, lights and camera moves.
SMD-3157 / SMD-3157
VFX and Compositing III and IV
Two semesters: 3 studio credits per semester
These courses will explore the design requirements for professional-quality broadcast graphics and node-based compositing techniques for film, television and digital content. Asset management, aspect ratios, resolutions, interpolation algorithms, color depth, color timing and planar tracking techniques will be addressed. Students will work with lighting, grain matching, perspective control and camera moves to create the illusion of photorealism in the final composite.
SMD-3222
Concept Art Techniques for 3D Artists
One semester: 3 studio credits
Visually conveying the idea of environments and characters for films, video games and animations is an important part of the preproduction process. In this course we will look at the rules of painting and picture-making, and how to apply them to a digital workflow to create concept art for narrative projects. We will begin with gathering crucial photo references and painting block outs in Adobe Photoshop. Working through assignments like environment paintings to study the rules of atmospheric perspective and costume design to look at basic anatomy, we will discuss the use of color, lighting and composition to evoke moods and feelings. Through the use of various software packages, students will gain skills in digital painting, digital sculpting and photobashing techniques in order to develop a more discerning eye for details and confidence.
SMD-3228
Basic Modeling and Animation with Maya I
One semester: 3 studio credits
Autodesk Maya is widely used in the 3D animation industry and is highly regarded for its modeling, animation and visual effects capabilities. Starting with storyboards, students will then learn modeling, cameras, lighting, surfaces, motion scripting and rendering. Several examples of high-end 3D animation will be demonstrated and analyzed.
SMD-3229
Basic Modeling and Animation with Maya II
One semester: 3 studio credits
A continuation of SMD-3228, Basic Modeling and Animation with Maya I, this course will explore Maya’s more advanced tools and capabilities through in-class exercises and assigned projects. Topics include character design, animation, skeletal rigging, dynamics, particles and shading.
SMD-3261
Basic Cinema 4D
One semester: 3 studio credits
Cinema 4D is an intuitive 3D package used for creating amazing still images for print and breathtaking video for broadcast, web and film. The easy interface and logical workflow of the software make it possible for those new to 3D to produce high-end work quickly. This course will cover modeling, animation, lighting and camera techniques to create 3D typography, objects and motion graphics. We will also discuss the integration of Cinema 4D creations with Adobe products for compositing and broadcast purposes.
SMD-3263
Motion Graphics Techniques I
One semester: 3 studio credits
In this course students will use compositing and animation tools such as Adobe After Effects and Cinema 4D to create motion graphics projects for broadcast, web and film. Using Keyframes, animated masks and filters, and motion paths will be used to create complex, layered compositions. Students will also be introduced to modeling, lighting and camera techniques to create 3D typography and motion graphics.
SMD-3265
Motion Graphics Techniques II
One semester: 3 studio credits
Continuing with the material covered in SMD-3263, Motion Graphics Techniques I, students will further examine the technical aspects of compositing and animation tools such as Adobe After Effects and Cinema 4D. Advanced techniques of working with live-action footage, rotoscoping and compositing will be covered. Through exercises and assignments, students will create their own animated designs and motion graphics projects.
SMD-3341
Digital Matte Painting
One semester: 3 studio credits
Digital matte painting (DMP) is a field that has been around since the early days of still and moving images. Initially created as paintings on large pieces of glass, the digital revolution has extended the form to levels previously unimagined. In the current climate of heavy visual-effects productions in film, broadcast, the web and video games, the skills necessary to perform quickly and with emotion have become all the more crucial. The beauty of working in digital matte painting is that it employs traditional art skills blended with cutting-edge technology. This course will introduce students to the history of the medium, the philosophy of “style” (photorealistic, non-photorealistic) and the practical applications used to execute a shot.
SMD-3408
Video Game Design I
One semester: 3 studio credits
This course is an introduction to the design and production of digital games. Students will explore concept art, level design, asset production, lighting, sound and dynamics. Weekly lectures will guide students through game art theory and technique. Practical exercises will be shared and play tested by the class to help refine ideas. The semester will culminate with a playable game level created by each student.
SMD-3409
Video Game Design II
One semester: 3 studio credits
Focusing on the creation of game characters, this course will take a deeper dive into the concepts and techniques learned in SMD-3408, Video Game Design I. Topics include: character concept art, building character controllers, high to low poly character modeling techniques, next-gen texturing and blending between animation states. Students will collaborate with their classmates to design and produce a short, playable game of their choice.
SMD-3429
Introduction to Website Design
One semester: 3 studio credits
Design of a website is as important as the content. In this course we will explore the creation of websites for creative and self-promotional purposes. Students will learn to take their visual language and apply it to the web with a focus on usability to the target audience. Various web design software will be explored, as well as how to prepare files for the site design using programs such as Adobe Photoshop and Illustrator. Students will learn how to plan the architecture of their site and how to make their concepts a reality.
SMD-3431
Introduction to Real-Time Rendering and Game Engine Graphics
One semester: 3 studio credits
GPU-based rendering or “real-time rendering” has long been utilized in the game industry to produce dynamic cinematic sequences and cutscenes. These techniques are employed by a host of companies from the entertainment and advertising industries to product design and education. In this course students will develop a solid understanding of the workflow between content creation software (such as Autodesk Maya) and real-time rendering environments (such as Epic’s Unreal Engine and Unity3D). Topics will include preparing assets for export to a game engine, surfacing using PBR materials, lighting using engine specific dynamic and baked lighting, transferring animation via rigged characters and Alembic cache. Camera control and the basics of the engine's provided visual coding systems will be explored.. Students will develop an original multi-shot animated project rendered in a real-time environment.
SMD-3566
Thesis Preproduction: Visual Effects and Compositing
One semester: 3 studio credits
The professional production workflows of digital and practical visual effects will be discussed and examined, along with the integration of computer-generated images and live-action footage. While continuing with concept development, students will begin production of their thesis projects, including previsualization, design, casting of actors and directing.
SMD-3568
Thesis Preproduction: Computer Animation
One semester: 3 studio credits
This course stresses the professional aspects of previsualization and detailed character sketches in developing and planning an animated short. Students will continue concept development and begin production of their senior thesis projects. Students are required to finalize 3D models and environments and create a full-length previsualization for their thesis projects.
SMD-3721
Advanced Rigging
One semester: 3 studio credits
In this course students will learn to add the controls to 3D models that give artists the ability to create lifelike movement for characters, props and environments. We will delve into rigging tools and scripting to improve character setup skills and focus on creating controls for our models. Students will create various control systems, exploring the best tools for manipulating the objects being controlled.
SMD-3723
Facial Rigging and Articulation for 3D Animation
One semester: 3 studio credits
Creating the controlling rigs for the facial movements of 3D characters takes attention to detail. Students will deconstruct face rigs to examine how they were created, and then configure their own beginning with skin clusters and the placement of facial joints. Working by region—lips, eyes, nose and mouth—will allow students to focus on each area of the face that can affect the emotion expressed by characters.
SMD-3731
Advanced Compositing Techniques
One semester: 3 studio credits
The ability to integrate composite images into a seamless transparent moving image is the core of contemporary visual effects. Students will learn to use Nuke to create a scene that is a composite of 3D and live-action footage. Students will also color correct and add shadows and effects to the footage, such as the illusion of depth of field and a limited focus range. Color space, bit depth and film formats, advanced keying, matte edges, importing and exporting track data with Maya, advanced color correcting, blur and grain, warp and morph effects will be covered.
SMD-3733
Texturing and Shading for 3D Animation
One semester: 3 studio credits
This course will focus on the process of preparing, creating and finalizing the look for 3D models. We will explore various software to achieve surface detailing in hard surfaces and organic models. Students will break down references into components that will drive their texture workflow and develop a better understanding of what makes a material.
SMD-3747
Lighting and Rendering I
One semester: 3 studio credits
The lighting workflow using both the Maya and mental ray rendering software will be explored in this course. Students will learn the specific lighting types, shadow types and their attributes, raycast (scanline) vs. ray-trace rendering, and light/shadow linking. Aesthetic concepts covered involve use of light to create mood, indoor and outdoor environments, space, and the use and distribution of color and tone using light.
SMD-3748
Lighting and Rendering II
One semester: 3 studio credits
This course concentrates on the hypershade window in Maya and its technical applications for an aesthetic end. General workflow for creation of materials and textures for both the Maya and mental ray rendering software will be addressed. Some examples of specific materials such as skin, glass, hair and other special circumstances will be covered. Class discussions will include render diagnostics and troubleshooting.
SMD-3751
Motion Capture
One semester: 3 studio credits
This course will cover the art and science of motion capture (mocap): motion sensing technology used to record the action of a live actor and apply it to a 3D model. The course will cover setting up and rigging CG characters for mocap, as well as setting up and calibrating the motion tracking system. Related subjects that will be covered include: preparing the actor, capturing their performance, tracking, editing and reconstruction of mocap data, and using advanced animation tools for integration into final projects. Mocap for gaming, lip sync, voice recognition and facial capture will also be explored.
SMD-3757
Introduction to Houdini
One semester: 3 studio credits
An introduction to the Houdini interface, procedural modeling, particles and dynamics is the focus of this course. We will also cover some expression functions, which give creative control to produce powerful visual effects and models. Projects include the creation of procedural landscapes, explosive particle effects and a basic crowd/flocking simulation. The Houdini concepts and techniques covered, such as procedurally based workflow and rigid body dynamics, will demonstrate how to get the most out of this impressive software for commercial and film productions.
SMD-3761
Intermediate VFX Animation with Houdini
One semester: 3 studio credits
This course will give students an opportunity to further explore VFX animation in the Houdini procedural node-based workflow. Realistic simulations of liquids with varying viscosities and surface tensions will be examined, as well as fire and smoke with different volumes and look. We will also take a close look at particles and how to control the parameters of their forces, contracts and collisions when working with small debris or crowds of characters. Other topics that will be explored include cloth, wire and fur, giving students in-depth training in this visual effects tool kit.
SMD-3803
Three-Dimensional Digital Sculpture
One semester: 3 studio credits
Students will study digital sculpting through traditional sculpting techniques to advance their knowledge of modeling. Using tools such as Pixologic ZBrush and Autodesk Mudbox, students will virtually sculpt 3D models for computer animation that demonstrate professional-level techniques. Integration of these tools into the computer animation production pipeline will be discussed.
SMD-3822
Character FX
One semester: 3 studio credits
A character FX artist must have a wide range of creative and technical skills. This course is an introduction in fur, hair and cloth development for computer animation. Students will explore grooming techniques for both characters and environments. Topics will include sampling, shaping, exploring tactile qualities of hair, surfacing and basic rendering. We will also cover how to model and set up clothing for simulation of an animated character.
SMD-3838
Advanced Character Animation
One semester: 3 studio credits
Great animation is the blend of technique with acting and action. The successful expression of physical traits and emotional reactions are at the core of memorable character animation. From the wildest emotion to the slightest facial movement, the detail we can reveal in our characters is what brings them to life. This course focuses on the fundamental mechanics of character animation with particular attention to acting and performance. Since 3D characters move with a world we create, the use of camera, composition, staging and timing are required elements of this course.
SMD-4011 / SMD-4012
Production Skills: Computer Animation I and II
Two semesters: 3 studio credits per semester
Seniors will continue to perfect thesis concepts and techniques while exploring advanced topics in visual effects and compositing that will be incorporated into thesis projects. Scene lighting and animated lighting are crucial design elements of animation projects. These courses will analyze lighting and camera concepts and techniques used in computer animation, and demonstrate how to begin constructing a library of camera effects. Through lectures, student presentations and in-class assignments, the courses will address production pipelines and creative solutions to technical problems.
SMD-4022 / SMD-4023
Production Skills: VFX and Compositing I and II
Two semesters: 3 studio credits per semester
Seniors will continue to perfect thesis concepts and techniques while exploring advanced topics in visual effects and compositing that will be incorporated into thesis projects. These courses will cover digital retouching and rig removal techniques as well as motion tracking and compositing 3D plates into live-action footage. Production pipelines and creative solutions to technical problems will be addressed through lectures, student presentations and in-class assignments.
SDD-4030
The Business of Being an Artist
One semester: 3 studio credits
Computer artists work in creative environments with short deadlines and ever-changing needs, and the number of artists required to complete a project fluctuates constantly. Many artists work as project hires, while others are full-time staff members. Working as a freelance artist can be extremely rewarding if one is careful to protect one’s own interests. Students will learn the essentials of résumé preparation as well as interviewing skills required for employment in a dynamic and competitive industry. Issues of financial planning, health insurance and investments will be discussed in reference to freelance and salaried employment opportunities. Developing a basic business plan, negotiating contracts and keeping financial records will be among the course assignments.
SMD-4031 / SMD-4032
Collaboration in Computer Art I and I
Two semesters: no credit
Collaboration in Computer Art is a seminar for BFA 3D Animation and Visual Effects majors who have been approved to work in teams to complete their thesis projects. Students will meet with the department chair to review production schedules and creative issues in working as a team. Production schedules for these thesis projects are accelerated compared to individual projects, and the submission deadlines for collaborative thesis projects will be established during the semester.
SMD-4041
Advanced Sound Design and Mixing
One semester: 3 studio credits
The focus of this course will be advanced sound design, placement and mixing techniques. These techniques will then be applied to each student’s thesis project. Through lectures, student presentations and in-class assignments, students will be provided with work critiques to assist them in constructing a soundscape for their theses.
SMD-4051
Color Grading
One semester: 3 studio credits
In this course students will explore how to manipulate color and other image characteristics to enhance the look of footage. Color fundamentals, including bit depth, floating point, RGB and XYZ color spaces will be covered. How to use histograms, waveform and vectorscope monitors will be addressed, in concurrence with industry standard tools, such as the Three Way Color Corrector for manipulating color, levels and curves, as well as secondary compositing tools for keying, masking and motion tracking.
SDD-4080 / SDD-4085
Thesis I and II
Two semesters: 3 studio credits per semester
This course will lead students through the production process of creating a thesis project that is original and of professional quality. Weekly critiques and class discussions will allow students to progressively develop and produce their thesis projects. The creative and technical skills developed over the first three years are now applied, as students complete their thesis projects.
SDD-4090
Thesis Special Topics
One semester: no credit
Class time is reserved for discussion of special topics, senior requirements, production scholarships, visiting artists and technical workshops as required throughout the senior year.
Internship
One semester: 3 studio credits
Students can gain valuable experience and broaden their professional network through an internship with an employer. Internships-for-credit are available to juniors and seniors who have earned a cumulative grade point average of 3.25 or better. To receive credit, students must apply online during the designated application period, be approved by the Career Development Office, and registered for the internship by their academic advisor. Students need to work 150 hours during the semester (usually 10 to 15 hours per week), participate in a weekly online course with other SVA interns, and complete midterm and final self-evaluations. Elective studio credit is awarded for the successful completion of an internship. For more information go to sva.edu/career.
New York, NY 10011
