BFA Animation Curriculum
To earn a Bachelor of Fine Arts degree in Animation at SVA, students must complete 120 credits as follows:
- 72 credits in studio art courses
- 30 credits in humanities & sciences courses
- 15 credits in art history courses
- 3 elective credits from among the undergraduate course offerings
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First-Year Requirements
First-Year Requirements
AHD-1170 Animation: From Paper to Pixels
AND-1020 Introduction to Animation I
AND-1025 Introduction to Animation II
AND-1060 Drawing for Animation I
AND-1065 Drawing for Animation II
AND-1140 Story I: Theory and Structure
AND-1145 Story II: Storyboarding
AND-1230 Animation Workflow
HCD-1020 Writing and Thinking NYC
HCD-1025 Writing and Literature
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Second-Year Requirements
Second-Year Requirements
The recommended course load is 15 credits per semester.
AND-2010 Animation Workshop I
AND-2015 Animation Workshop II
AND-2090 Perspective Drawing
AND-2112 Gesture Drawing
AND-2114 Sonic Storytelling
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Third-Year Requirements
Third-Year Requirements
The recommended course load is 15 credits per semester.
AND-3010 Advanced Animation Workshop I
AND-3015 Advanced Animation Workshop II
AND-3040 Life Drawing: Figure, Form and Function
AND-3120 Visual Development
AND-3125 Career Strategies
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Fourth-Year Requirements
Fourth-Year Requirements
The recommended course load is 15 credits each semester.
AND-4940 Thesis I
AND-4945 Thesis II
AND-4950 Thesis Presentations I
AND-4951 Thesis Presentations II
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Animation General Course Listing
General Course Listing
Animation majors may register for courses in the BFA 3D Animation and Visual Effects Department with the proper prerequisites and permission from both department chairs. Students will not be charged any course fee associated with these classes. Please refer to the undergraduate 3D animation and visual effects course listing.
AHD-1170
Animation: From Paper to Pixels
One semester: 3 art history credits
Animation milestones will be screened and examined in this course. We will begin by studying the work of pioneer animators, such as Winsor McCay, Disney and Fleischer, then focus on special topics from later periods, eventually concluding with CG’s impact on the art form and industry. Students will view both rare and significant animated films that have influenced the direction of animation for well over a century.
AND-1020
Introduction to Animation I
One semester: 3 studio credits
This course is an introduction to the principles of animation with hands-on and in-class exercises that explore the process of animation creation from paper to pixel. Basic concepts will be examined, including keys, break down, in-betweening, squash and stretch, anticipation, character design and walk cycle—all of which are the building blocks of animation filmmaking. Drawing skills will be emphasized throughout the first year to build foundation skills.
AND-1025
Introduction to Animation II
One semester: 3 studio credits
This course is a continuation of AND-1020, Introduction to Animation I. Students will further explore the principles of animation and refine their skills through weekly assignments and exercises. As the course progresses, these principles will be applied to the filmmaking process, and students will script, design, direct and produce short, animated films through working individually as well as collaboratively. Emphasis is placed on craft, conceptual and aesthetic ingenuity, and cohesiveness of story.
AND-1060 / AND-1065
Drawing for Animation I and II
Two semesters: 3 studio credits per semester
Focusing on the fundamental elements of line, space, scale and texture, as well as topics that include anatomy, color theory, perspective and observation, these courses will provide a framework for students to translate what they see to how they convey it through the act of drawing. Pencil, charcoal, pen-and-ink and watercolor will be among the materials explored. Projects will range from the figure to nature and still life, and field trips will include drawing on location.
AND-1140
Story I: Theory and Structure
One semester: 3 studio credits
This course will examine the basic structure and principles of what makes a good story. Assignments will explore elements of art direction, cinematography, staging, character design, lighting, timing, and many more facets of narrative. We will address film theory and the production process in order to understand storytelling from a variety of perspectives, and students will discover how to make their animated worlds believable.
AND-1145
Story II: Storyboarding
One semester: 3 studio credits
This course is a continuation of AND-1140, Story I: Theory and Structure. Through lectures, discussions and presentations, students will dive into the development of their own stories—learning by creating. They will pitch ideas to the class, create storyboards, and complete an original pitch book that includes synopsis, script, character design, storyboard, background designs and concept art. Students will also develop critical thinking and clear articulation of their concepts, as well as how to give and receive constructive criticism.
AND-1230
Animation Workflow
One semester: 3 studio credits
Digital animation production is the focus of this course, and students will investigate the tools, techniques and concepts that are essential to creating animation. Topics include camera movement, puppet animation, effects, compositing and layout. Demonstrations and assignments are geared to introduce students to a range of software applications as well as gain production experience. The primary applications will include Adobe Animate and After Effects.
HCD-1020
Writing and Thinking
One semester: 3 humanities and sciences credits
This first-semester course helps students become critical and independent writers. To help establish a solid foundation in writing, the course introduces different types of writing using persuasive rhetoric in three writing genres, including narration, description, and cause and effect. Course readings are drawn from a variety of texts, including historical documents, short stories, drama, poetry and essays, which will be used as discussion and writing prompts. By the end of the course, students will have an enhanced understanding of writing as a means to think and better communicate their ideas.
HCD-1025
Writing and Literature
One semester: 3 humanities and sciences credits
This course emphasizes reading, critical thinking and essay writing. Students will build on their skills acquired in HCD-1020, Writing and Thinking, in order to work on more complex essays. Students will learn how to research, use proper citations, and continue to work on their grammar and essay development. Readings are drawn from a selection of literary works, including drama, poetry and the narrative, as well as the critical essay.
AND-2010
Animation Workshop I
One semester: 3 studio credits
This course will introduce the animation production pipeline from preproduction through postproduction. Students will research and develop stories with well-rounded characters and environments and then build upon their drawing skills by animating characters and creating believable worlds. Screenings, discussions and in-class exercises are planned throughout the semester and students will prepare to make their own animated shorts.
AND-2015
Animation Workshop II
One semester: 3 studio credits
Building upon the materials covered in AND-2010, Animation Workshop I, this course will focus on the development of advanced animation techniques and apply them to increasingly challenging assignments. Animating within digital formats, as well as proficiency in visual storytelling, timing and craftsmanship will be emphasized. Students will produce, develop and complete a short, animated film.
AND-2090
Perspective Drawing
One semester: 3 studio credits
Perspective drawing skills are essential for creating depth in images. Through lectures, demonstrations and assignments, this course will give students a thorough understanding of the fundamental principles of perspective and their creative applications. Topics will include: methods of measurement, inclines, ellipses, plastic forms, shadows and reflections. Works-in-progress will be critiqued throughout the semester.
AND-2112
Gesture Drawing
One semester: 3 studio credits
This course will strengthen each student’s drawing skills by combining observation with action sketches of people and animals in motion and repose. Such quick sketching of figure and action helps to master drawing skills that include flexibility, anatomy, silhouetting and foreshortening. The goal of gesture drawing is to create active poses that emphasize variety and personality, and pave the way to lively representations, all of which are important elements to enhancing the overall storytelling.
AND-2114
Sonic Storytelling
One semester: 3 studio credits
This course explores the foundations of sound in animation through practical and theoretical applications, examining how audio and visuals complement one another to reinforce the magic of storytelling. Through a combination of lectures, discussions, guest speakers, in-class critiques and exercises, students will examine the foundations of audio techniques and how to apply them to animation projects. Students will complete this course with an appreciation of the critical function of sound and a familiarity with the tools necessary to execute an animated story.
AND-2152
Compositing Techniques
One semester: 3 studio credits
This course is designed for aspiring 2D animators looking to refine or develop their compositing skills using Adobe After Effects. Advanced compositing techniques covered will include creating immersive environments using 3D space, color correction and various postproduction effects. Previous knowledge of digital animation and compositing tools is recommended.
AND-2167
Storyboarding for Animation
One semester: 3 studio credits
Story is one of the most important aspects of a film. It is the backbone and structure that carry the entire flow of a film, as well as connecting all the characters into one plot. In this course students will create storyboards for animated films as they explore continuity, composition, camera placement and framing choices along with basic story structure and character delineation. In storyboard form, plots, situations and conflicts will be developed. The entire process, from rough sketches to a finished presentation, will be covered by using Toon Boom Storyboard Pro.
AND-2168
Pitching Commercial Storyboards
One semester: 3 studio credits
Storyboarding your idea is one thing; professionally and competitively selling your concept through a pitch presentation is entirely different—and inevitably necessary to your future careers. In this course storyboard development is created through personally selling the story, rather than just storyboarding it. Workshop exercises will include presenting pitch boards for a range of industries, such as animation and TV advertising. In addition, students will get a thorough education in storyboarding methods, terms and patterns using Toon Boom Storyboard Pro.
AND-2169
Writing the Animated Series
One semester: 3 studio credits
Writing scripts for TV animation is the focus of this course. Attention will be given to both craft (story structure, characters, dialogue) and process (revisions, feedback, formatting). In a collaborative workshop environment, each student will develop and write a show bible, a beat sheet, an outline and multiple drafts of a script for an original animated series. Along the way we will explore various storytelling and world-building strategies, and students will discover how to turn their ideas into compelling, production-ready scripts that will resonate in today’s dynamic TV animation landscape.
AND-2173
Experimental Animation
One semester: 3 studio credits
In this course students will explore concepts of experimental animation. Visual techniques, image-capturing, compositing, editing and sound design will be addressed through screenings of experimental films, demos, studio work, critiques and guest lectures. Students are encouraged to engage in their own artistic practices through independent research, process-focused exploration, personal mythologies and topics of interest. Coursework will include short-term experiments in preparation for a self-directed final project. The history of experimental animation will also be discussed.
AND-2177
Stop Motion
One semester: 3 studio credits
The basic principles of stop-motion animation, timing techniques, lip syncing and acting for animation will be covered in this course. Students will create professional animation models from scratch using various materials, and practice stop-motion animation through assignments.
AND-2184
Animation with Comics
One semester: 3 studio credits
Every animator’s craft can benefit from learning the principles of the comic arts. In this course students will produce a series of short-form comics that they will then adapt to animation. Our goal will be to develop a personal voice in storytelling, create original work tailored for social media and enhance static comic work with Adobe Animate, Photoshop and After Effects.
AND-2186
Background Design and Paint
One semester: 3 studio credits
Layout and design skills are essential for creating compelling images that will engage an audience. Through lectures, demonstrations and individual projects, students will examine the principles of composition, camera dynamics and staging guidelines, roughs and finished layouts, value arrangement and color fundamentals, and perspective. Most importantly, students will understand the role of a designer within the animation industry. Projects are designed to replicate actual job assignments and will include developing exterior and interior locations with character placement.
AND-2208
Art Toys with Design and Animation
One semester: 3 studio credits
In this course students will learn the process of creating a campaign to promote their works. Starting with original character design, we will explore various avenues of promotional methods that include designing an art toy with three-dimensional thinking, creating key visuals with motion design and working on media strategies by producing a series of short-form social media promos. Storytelling and real-world production workflows will be emphasized throughout the course as students integrate various outputs into a professional presentation deck. The primary applications used will include Adobe After Effects, Photoshop and Illustrator, and other basic 3D software applications as a secondary tool to support the design and animation process.
AND-2213
Color Theory
One semester: 3 studio credits
Color theory is essential for creating compelling images that will engage the audience with the story. Through lectures, demonstrations and individual projects, this course will expand each student’s ability to use color and light for animated projects. Topics include light describing form, color wheels, hue, saturation and value, local color, color relationships, lighting and dynamic color to enhance the narrative. Projects include developing color for characters and environments.
AND-2219
Toon Boom Animation
One semester: 3 studio credits
The basics of Toon Boom Harmony and Storyboard Pro will be introduced in this course. Students will begin with an exploration of Harmony’s traditional, paperless animation tool kit and then dive into keyframe-based animation techniques to build simple puppets utilizing Harmony’s parenting system and deformation effects. Midway through the course Storyboard Pro will be introduced where its UI and output options will be examined, and how best to use both applications in a production capacity. Finally, the last leg of the course will bring all of these parts together as students build more complex scenes using Harmony’s 2D/2.5D compositing tools and visual effects.
AND-2316
After Effects
One semester: 3 studio credits
In this course students will gain a solid understanding of basic compositing and animation techniques with Adobe After Effects. The text animation tool, rendering and compression options, importing and compositing image sequences, color correction and basic image manipulation, masks and alpha channels, basic 3D cameras and lighting will all be explored.
AND-2321
Drawing Animals in Motion
One semester: 3 studio credits
Many animated films center around characters drawn from the animal kingdom. This course will explore how to capture the intricacies of anatomy and the fluidity of movement. Using pencils, charcoal and watercolors, students will practice the art of drawing animals in motion and on location. Various strategies will be employed to assist the artist to stay within the immediacy of the field situation. Weather permitting, sessions will be held at various New York City zoos, museums and parks.
AND-2333
Dimensional Storytelling in Blender
One semester: 3 studio credits
The potential for storytelling across multiple dimensions is limitless. In this course we’ll explore this potential through Blender, an all-in-one, open-source 3D computer graphics tool kit. Coursework will cover the various features of Blender: building and animating three-dimensional models and environments; two-dimensional drawing, storyboarding, and animating in 3D; compositing and video editing. Fundamental concepts such as mise-en-scène, cinematography and editing will be emphasized throughout the course as students develop their skill sets and explore the possibilities where 2D and 3D imaging meet.
AND-3010
Advanced Animation Workshop I
One semester: 3 studio credits
In this course students will expand their horizons through collaboration. Students will continue to build upon their skills in animation and storytelling, and apply them to the process of filmmaking through group effort. The goal is to give students the opportunity to see where they best fit in the production pipeline and to think about a variety of specializations in future career paths.
AND-3015
Advanced Animation Workshop II
One semester: 3 studio credits
This course is a continuation of AND-3010, Advanced Animation Workshop I. Each student will work on developing, producing and completing an animated short film.
AND-3040
Life Drawing: Figure, Form and Function
One semester: 3 studio credits
The ability to draw the figure and analogous ways to depict the body is essential to any artist. This course is rooted in an organically systematic way to draw, and is based on the anatomical forms and functions of the human body. Students will explore multidisciplinary concepts of structure, design and action through line drawing. A series of anatomically based lectures and demonstrations will be followed by succinct exercises and practices designed to improve observational, analytical and intuitive drawing skills in order to achieve clear 3D ideas in the 2D realm of pencil and paper. By gaining a comprehensive knowledge of the human form and its functions, students will strengthen their ability to invent forms in movement from memory.
AND-3120
Visual Development
One semester: 3 studio credits
Visual development skills are essential for creating compelling images that will engage an audience. Through lectures, demonstrations and individual projects, this course will expand students’ visual vocabulary and sharpen their analytical skills. Topics will include principles of compositions; camera dynamics and staging guidelines for thumbnail sketching, storyboarding and finished concept art; understanding value arrangement and color fundamentals; perspective as an expressive tool; and character design analysis. Projects are designed to replicate professional assignments, such as developing exterior and interior environments with character placement. Works-in-progress will be shown throughout the semester for critique.
AND-3125
Career Strategies
One semester: 3 studio credits
This course is designed to help students identify career goals through discussions on contemporary studios, the production pipeline and reviewing the types of work currently being produced. An overview of the animation industry will be given to offer students practical methods of building an application package, including logo, business cards, portfolio, demo reels, résumé and cover letter. Guest lecturers from the industry will discuss the exciting opportunities in the field of animation.
AND-3139
Character Design for Animation Production
One semester: 3 studio credits
Designing characters for the animation pipeline is the focus of this course, and students will explore the techniques and tools that are essential to being a character designer in the animation industry. Topics include analyzing visual style, designing for different visual styles, developing style guides and character models, and building rigs ready to animate. Demonstrations and assignments support applying these techniques to student projects. General industry practices and studio tests will be introduced. Primary applications include Adobe Animate CC, Adobe Photoshop CC and Toon Boom Harmony.
AND-3172
Developing the Animated Series
One semester: 3 studio credits
The fundamentals of developing, pitching and producing an animated series will be the focus of this course, which will culminate in the creation of a complete, ready-to-pitch series bible. Students will develop their own original concept, building upon the lessons presented through weekly lectures. In addition to the creative development process, we will also address the media landscape, audiences and demographics, the art of pitching, digital and merchandising extensions, deal-making and the basics of series production management. The course will be a combination of lectures, discussions, guest speakers, and in-class critiques and exercises.
AND-3254
Basic Effects Animation
One semester: 3 studio credits
Effects animators supply motion to things that are not characters. This course explores applying principles of force and motion to natural phenomena, such as fire, water and atmospheric conditions. The movement of props, vehicles, and other mechanical devices will also be discussed. Students will execute concepts using both traditional and digital techniques in cartoon and realistic designs.
AND-3255
Advanced Effects Animation
One semester: 3 studio credits
This course aims to build on each student’s familiarity with stand-alone elemental effects (like fire or water) by exploring the ways that these effects interact with each other and character animation in a simulated professional effects practice.
AND-4013
Advanced Life Drawing
One semester: 3 studio credits
This course is designed to strengthen and reinforce both basic and advanced life-drawing techniques. The art form of animation is based on strong drawing skills and this course strengthens our eye-hand coordination by keeping us sharp. Students will discover how to speed up the production of their projects and provide techniques that reinforce drawing from one’s imagination. An emphasis will be placed on short-duration gesture drawing.
AND-4940 / AND-4945
Thesis I and II
Two semesters: 3 studio credits per semester
The thesis project is a demonstration of original creativity through each student’s own vision and artistic style. By examining their existing body of creative work and knowledge, students will be encouraged to further explore their personal interests in concepts, context, aesthetics and practices. Students will discuss, present and critique each other’s work.
AND-4950 / AND-4951
Thesis Production and Presentations I and II
Two semesters: 3 studio credits per semester
All thesis students are required to present works-in-progress to the department chair and select department staff. These courses include review of each student’s production progress, and will also provide thesis assistance and guidance, Thesis Finishing grants review and career advice.
Independent Study
One semester: 3 studio credits
Junior and senior students who wish to pursue a special project not covered by the parameters of their department’s curriculum are eligible to apply for an independent study course. Students must have earned a grade point average above 3.00 at SVA and must submit their study goals as a detailed proposal for approval by the department chair. Proposals for an independent study must be made prior to the course adjustment period for that semester. Please contact the department advisor for specifics.
Internship
One semester: 3 studio credits
Students can gain valuable experience and broaden their professional network through an internship with an employer. Internships-for-credit are available to juniors and seniors who have earned a cumulative grade point average of 3.25 or better. To receive credit, students must apply online during the designated application period, be approved by the Career Development Office, and registered for the internship by their academic advisor. Students need to work 150 hours during the semester (usually 10 to 15 hours per week), participate in a weekly online course with other SVA interns, and complete midterm and final self-evaluations. Elective studio credit is awarded for the successful completion of an internship. For more information go to sva.edu/career.
New York, NY 10011